Gameforge: War-Game Strategy Guide

The following advice/opinion is primarily for War Game (present level 216), but also applies somewhat to Knight Game.

Reinvest collected hourly payments and objective earnings into income production. Spend attribute points primarily on attack offensive strength and secondarily on oil(fortitude) - this helps perform assignments(quests). An assignment in Fireland requires 95 oil while later, in Hawaii, an alliance size of 973.

Realize that these games are not continuous play...after depleting resources on objectives, attack opponents, build up income production and then set the game aside. Opponents take 8% per successful attack and can be repeated several times until health is below 24.

Sometimes a higher level player attacks unprovoked. If this happens, check to be sure the opponent is not in the alliance(order). Remove the player if they are poaching.

Each player's country flag is displayed. It might be advantageous to attack an opponent during their sleep cycles.

At some levels/ranks and alliance/clan size combinations, some or all opponents may be artificial players with random names. Watch for player profiles where the number of assignments(quests) and battles(duels) won/lost are displayed as a dash (-). Also, there is no comment tab on these players. These opponents are dynamically generated for an even match up and often yield little rewards. They can be useful to bring health down below 24.

One major difference in Knight Game, is the lack of dedicated defense objects. Instead, this function is performed by Vassals, which also produce income. Tip: buy as many Beggars as possible. ALL of them are used in duels.

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